Wednesday, September 21, 2011

Playtime

“Deep meaning often lies in childish play.” -Johann Friedrich von Schiller, German poet


I wanted to follow up on my post about the Rubik’s cube because although it may be a relatively new game, the tradition of passing folk knowledge about games is age-old. Games and puzzles have existed to provoke the minds of others and just to have fun. Although this is true, playing games is also a folk knowledge in the way it is passed down and used to connect cultures, families, and friends.


One example can be found in ancient Egypt with the game Senet. (To try it out click here) It’s a 3x10 board where the two players each have 5 pieces (These pieces were called 'ibau' which means 'dancers' in Egyptian). Based on how many cast sticks are pointed up, the pieces move forward until they’re off the board. The goal is to get all the pieces off the board. An interesting history of Senet is that it was originally a two-player game. However, during the New Kingdom period of the Egyptian empire, a game in progress would often appear painted on tomb walls as a one-player game where the opponent was a spirit from the afterlife. Perhaps playing simple board games has a deeper meaning than just instant fun, it’s a way we bond with our family, our friends. It may be a competition but also a connection between ourselves and those we love, even if they have died.


While researching ancient games, I also came across Mancala, which sounded familiar. As I read further, I realized that this same game I played as a child with my sister originates to ancient times. It is uncertain whether the game originated in Africa or Arabia, but through archaeological digs, scientists have unearthed limestone slabs that were used for the game as far back as 5,000 BCE. The game includes two rows of cup-shaped holes where a handful of beads or pieces would be moved from one hole to another. I remember as a young girl, my sister and I lost many of the pieces we had, so we improvised with Cheerios. Even in modern times when we’re playing a game with cereal instead of stones in a tablet made in China instead of made from a rock, we can feel connected to the past.


Games are an interesting type of folk knowledge because they are taught within families, or from friend to friend. They aren’t taught on a chalkboard but rather around a coffee table. This allows all types of games from mancala to playing cards to Rubik’s cubes to become folk knowledge. Although the games may vary over time it is the act of passing on games through families that remains a common thread in the fabric of history.

6 comments:

  1. This post reminded me of how much I've wanted to actually know the origins of chess, and all the stories we do hear about it. Apparently, there are a lot of stories going around about how Chess was invented, or began, but this article (http://library.thinkquest.org/26408/feature/chess_history.shtml) doesn't really focus on those. I think you're absolutely right, Summer, that board games are not only a competition, but a way for us to bond. I would play chess with my friend Joe, and with my classmates at school, and it taught me not only how to crush my opponents (okay, I'm really not all that good) but how to learn to think ahead, the consequences of our thoughtless actions, in a safe environment. Not to make this into an essay, but I also thought it was interesting in that link that I referenced above, that before the 1500's, the Queen's piece was actually weaker than the Kings, and up until around the 1910's, chess was a game almost exclusively for gentlemen. So, board games might also reflect changes in our social values, which is so cool!

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  2. I'd also really suggest looking at some of the posts and comments Professor Burton linked to in http://reinventingknowledge.blogspot.com/2011/09/response-to-unit-1-midterm.html. I think they're a really good standard for us. :)

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  3. Rachel, it's interesting that you brought up the changes in social values mirrored in something simple like a board game. This is also evident in sports, as woment's high school, collegiate, professional and international sports leagues have all grown in popularity in just the last 15 years. It's cool how like Summer said, games connect us to the past, but like you said, they also show us how the present is changing.

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  4. Very interesting article that you linked Rachel. The thing about games that I find fascinating is that they are dictated by the rule.If you think about it, the only way to truly enjoy games is to follow the rules, imagine if we all played chess and disregarded the rules completely, or sports for that matter. Sort of paradoxical, rules bind confine us to act and make certain choices, but at the same time they allow for the freedom of having fun.
    The rules define the game, and ones willingness to abide by the rules makes it fun.

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  5. That's interesting, Andrew - it's like our belief that our values and the rules that we follow in Mormonism (no smoking, no drinking, being nice, ect.) allow us more freedom - definitely paradoxical. Maybe it allows us to "play the game" with divine guidance, with healthy bodies.

    Also, how our social values dictate what our sports team structure is - I think I heard that if there isn't enough money for a women's AND a men's team in college sports for one university, the men's team can't be official. Definitely a huge impact on all those guys who'd want, say, a lacrosse team, and can't.

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  6. That's why for cheating is against the honor code. Not because it provides the cheater with an unfair advantage; but because the rule is meant for his own good and protection in properly earning an education.

    PS.Sorry about how badly my last post was written :)

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